RBLX

Roblox Corp.

DOUBTFUL — SCREEN DOES NOT PASSstock

Is RBLX Halal?

Gaming and virtual-item platform; March 2026 liquidity/assets is 73.03%, above examined limits, with unresolved maysir/gharar and content questions.

What You Should Know

Roblox's March 31, 2026 Form 10-Q shows $9,827m assets, $1,008m debt, $7,177m cash plus AFS securities, $538m receivables; debt/assets 10.26%, liquidity/assets 73.03%, disclosed interest income 3.81% of revenue.

⚠️ Concerns

  • Gaming permissibility debated
  • Virtual-currency/item mechanics may raise maysir/gharar
  • Child safety, moderation, age assurance, privacy and developer economics

Current quantitative Sharia screen

Based on 10-Q figures for the period ended 2026-03-31; calculated 2026-07-14.

USD · millions
Interest-bearing debt / assets
10.26%Within limit
Below 33.333% under FTSE Yasaar

1,008 / 9,827

Cash + interest-bearing securities / assets
73.03%Above limit
Below 33.333% under FTSE Yasaar

7,177 / 9,827

Receivables + cash / assets
17.56%Within limit
Below 50% under FTSE Yasaar

1,726 / 9,827

Non-compliant income / revenue
3.81%Within limit
No more than 5% under FTSE Yasaar

55 / 1,442

FTSE Yasaar
v4.6, February 2026
Financial
Fails
Overall
Fails

Liquidity/assets is 73.03%, above the examined 33.333% limit; debt/assets is 10.26%, receivables-plus-cash/assets is 17.56% and disclosed interest income is 3.81%.

MSCI Islamic (total-assets series)
October 2024 methodology
Financial
Fails
Overall
Fails

Liquidity/assets is 73.03%, above the examined MSCI total-assets limit; gaming and virtual-item activity also requires qualitative review.

Malaysia SAC financial ratios
single 5% activity benchmark adopted November 2025
Financial
Fails
Overall
Fails

Liquidity/assets is 73.03%, above the examined Malaysia SAC limit. This is a calculation against SAC ratios, not an official SAC classification.

Market-cap denominator methods
MSCI M-Series, S&P and Dow Jones methods differ
Financial
Not calculated
Overall
Not calculated

A licensed historical market-cap series is not stored, so market-cap denominator methods are not estimated from a spot price.

Business-activity disclosure

Roblox operates an online gaming and user-generated content platform with virtual currency and virtual items. Gaming and digital-item structures require school- and contract-specific qualitative review.

Limitation: The filing does not isolate revenue by game content, user-generated content, virtual-item mechanics, advertising or other potentially sensitive activity.

Purification

Disclosed interest income is 3.81% of quarterly revenue, but platform and virtual-item activity is not fully classified. ZakatInvest does not prescribe a fixed purification percentage.

Inputs, assumptions and primary sources
  • Amounts are USD millions from Roblox's March 31, 2026 Form 10-Q.
  • Debt is the reported long-term debt. Available-for-sale marketable securities are treated as identifiable interest-bearing securities.
  • Accounts receivable is the reported net balance. Interest income is $55 million for the quarter.
  • Roblox's filing states that substantially all bookings arise from virtual currency and virtual items; exact prohibited-content or gambling-like activity revenue is not separately disclosed.

This is a reproducible financial screen, not a fatwa. A failed total-assets screen can coexist with a pass under a market-cap methodology. ZakatInvest keeps the qualitative assessment separate so numerical thresholds do not erase material context.

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